Posted · via VRChat’s careers page
First seen today on VRChat’s site
Open worldwide, Nigeria included. No country restriction on this role.
Read from the listing itself, not guessed. “Remote” does not always mean any country, so confirm with the recruiter.
Help us ship new 3D immersive events and content to the VRChat community, reliably, efficiently, and with a high quality bar.
Join the VRChat team!
We’re building the future of immersive, user-generated worlds, where anyone, anywhere, can connect, play, explore, and express themselves.
We’re looking for a Unity Technical Artist to support VRChat’s live ops events and content pipeline. This role sits at the intersection of art and engineering: you’ll be hands-on in Unity, you’ll write scripts/tools to make publishing more efficient, and you’ll help our events and content ship smoothly across platforms.
You’ll partner closely with artists, designers, and engineers, so creative work moves from “done” to “shipped” without surprises.
Own and evolve the end-to-end Unity content pipeline for live ops assets, helping us ship 3D props and content updates with consistency and speed.
Implement and validate 3D assets in Unity: prefabs, materials, shaders, collisions, LODs, lighting setups, and import settings, with an eye toward performance and reliability.
Build and maintain tools, scripts, and automation (primarily in C# and Udon) that reduce manual work, prevent common errors, and make publishing repeatable.
Create lightweight quality gates for content: asset validation checks, naming/structure conventions, performance budgets, and “ready to ship” checklists.
Debug content and pipeline issues across disciplines, working with engineers on technical constraints and with artists on asset readiness.
Collaborate with Product Design and Creators partners to ensure content supports the intended user experience and meets our quality bar.
Document workflows so the whole team can move faster as we scale content volume in 2026.
You have 3+ years experience as a Technical Artist, Tools Artist, or similar role (or equivalent shipped work).
You’re deeply comfortable in Unity and understand what it takes to ship real-time 3D content that performs well.
You can write scripts (most likely C#) and you’ve built tools or automation that helped teams move faster or reduced production risk.
You understand 3D fundamentals (meshes, materials, textures, lighting, optimization) and can collaborate effectively with artists on asset quality.
You think in systems and pipelines: you notice recurring failure modes, then design guardrails that prevent them.
You communicate clearly across disciplines and enjoy being the person who turns ambiguity into a reliable workflow.
You have a strong ownership mindset: you care about shipping, not just “building a perfect tool someday.”
Experience building editor tooling, import automation, or asset validation pipelines in Unity.
Familiarity with the VRChat creator toolchain: Unity + VRChat SDK (Worlds/Avatars) + Creator Companion (VCC/VPM)
Experience building interactivity in VRChat worlds using Udon / UdonSharp (C# that compiles to Udon)
Familiarity with common VRChat avatar components like PhysBones/Contacts and performance best practices.
Experience optimizing content for multiple hardware tiers and platforms (PC + mobile constraints, etc.).
Experience supporting live ops or high-cadence content publishing.
100% Remote – work from anywhere in the world
Health benefits for U.S. and Canadian employees
401K (U.S.) and RRSP (Canada) retirement plans
Stock options
Unlimited/flexible vacation policy
Paid parental leave
Generous holiday schedule
What this listing says it offers, and who each perk covers. Perks limited to US or EU employees often do not reach contractors or people hired through an employer of record, which is how many hires from Nigeria are paid.
Health insurance
Health benefits
For all team membersFrom this job listing
Ready to apply?
Your application goes straight to VRChat, on their own hiring page.
VRChat is a social platform where users explore and create virtual worlds and avatars and meet other people, on PC, standalone VR headsets and mobile. It says it has over 250,000 user-made worlds. The company is remote-first, with staff spread across the globe, and says it has raised $100M from investors including Makers Fund, Anthos Capital and HTC.
Key contacts
Outreach hook
Drafted opening line
Flexible hours
Generous holiday schedule
For all team membersFrom this job listing
Unlimited time off
Unlimited/flexible vacation policy
For all team membersFrom this job listing
Paid parental leave
Paid parental leave
For all team membersFrom this job listing
Retirement plan
Stock options
For all team membersFrom this job listing